Issue fixed where some units looked like white squares from far away. Let us know if you are having any other issues. Hope everyone is having a fantastic week. Bugs fixed with 'custom unit' mods, where they would not correctly load into the unit customizer. New 'mods active' text added to bottom right of menu, to tell users how many mods were successfully imported. Error messages added to game initialization to help catch issues with mods, or other import issues that may help us debug more potential problems. (We were unable to replicate the issues here, so it's all guess work on our end) Some efforts were made to attempt fix the issue where no mods show up. We are also working hard to solve the issue of mods not showing up. It appears it is caused by how decimal numbers are handled in different regions. We have discovered the cause for strange scaling of mod units as well as other related issues. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We created a hotfix in attempt to solve some of the issues users are having. Let us know if any of these issues still persist. Another regional number parsing issue caused by decimal numbers using ',' instead of '.'. Fixed unit scaling issues along with other stat based issues that used decimal values. We fixed this issue by fetching the folder locations of every installed mod directly through Steams API. Issue was due to folder extensions in code not work in languages other than English. Fixed(hopefully) mods not showing up in game. Both issues are determined to be regional based issues. Email the text file to bug squashing continues with this latest patch which attempts to fix both mods not showing up, and unit scaling/stats issues. It's usually located as a text file 'output_log' in C:\Users\YourWindowsUsername\AppData\LocalLow\Brilliant Game Studios\UEBS2. Once you have confirmed this, navigate to the output log. Run the game and confirm that none are active(Bottom right corner text says how many mods are active) Since we are unable to reproduce this bug, we kindly ask that you send us the output log. I hope everyone is having a fantastic summer! Thank you all for your amazing support during early access!Įdit: Some are still reporting mods not showing up. Water bug fixed where surface would flash and 'z-fight'. The sharpest shooter in the west! (Developed and modelled in house) New Hero William Wallace, one of the best tank hero units. (Note: not all characters are fully utilizing the new system yet). Inverse kinematics on weapon holding, hip movement for turning and facing target directions. Improved animation systems for possession. Weather and time of day can be chosen for battles, as well time can be "frozen". A large full scale modern city perfect for your modern day battles! PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! Happy sugar coma's everyone! Brilliant Game Studios team.įull release has arrived! Below we will list the new content in this huge update. Improved animation crossfading to reduce twitchiness when rapidly swapping animations. Fixed issues where first person had camera placement issues with unusual characters such as 'Gunman'. Removed 'sliding effect' when performing charge attack in possession mode. Volumetric water now has micro details within terrain shading, including small puddles and streams. Those red balls are stronger than they look! New witch unit added to 'evil', with new spell casting attack. Auto cinematic mode finally in! Press 'C' to sit back and watch the battle in procedurally generated cinematic shots that attempt to cover all import angles of the battle with epic photography. Flash flooding and rain added to weather system. Hello keyboard generals! We have a special update for you! Below is a list of the content and features in this spooky update!
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